Dave.Tyner
I first realized I wanted to do this kind of thing when I was about 15 years old and experienced my first true 3D video game. It was a flight sim and the really cool thing about it was that when you manipulated the the joystick, the flaps moved and it affected the flight of the airplane. I was hooked.
I first got a hold of 3d studio max from a friend of mine about 7 years ago. Back then I was learning on version 3. I was able to once again manipulate an object in 3D space except this time I had all the power. I was blown away x2! I kept using it over the years off and on refining my skills and learning new techniques as I saw them come up on my favorite 3D website (www.cgtalk.com). Of course this is when I had time. When UT3 came out and I read up on how easy it was to transfer animation files to it, I knew the time had come to embark on this journey.
I have a georgeous wife and three beautiful kids. Durring the day I am a mild mannered software analyst for a large engineering firm. At night I am a hellraising newbie machinimator trying to make something great. I couldn't any of this without the help of everyone who's name appears on this site. You guys are the best!
Skype: fsmaestro